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Thứ Bảy, 15 tháng 3, 2014

Dark Souls 2 Diary: Two Weeks of Death and Despair

Over the next two weeks, Dark Souls veteran Rich Stanton will be documenting his thoughts and experiences as he plays through the game. Join him as he enters Drangleic for the first time...

DAY TWO: THE ENDLESS KNIGHTS
Refreshed and eager, I've barely pressed start on the title screen and already I'm feeling much better about Dark Souls II. One bad boss does not a bad game make, and now I've got an Estus flask and can level up I'm stoked to start exploring.

Majula is your kind of home base for Dark Souls II, and it's where you have to go to talk to the Oirish Emerald Herald. She's a bit of a bore, to be honest, with none of the mystery of the Maiden in Black and a wearying line in saying “more souls, bigger souls” – but she also has an exceptionally cute voice so I'm going to give her a pass.

More displeasing is the great flatness of Majula itself – Firelink was a miniature labyrinth with all sorts of hidden nooks and crannies, whereas this is a kind of plain with a few tents and houses. There are corners, and items to be found, and a mansion to explore (I found the key in the Forest of the Giants castle) – but I'm not quite feeling it yet. Amazing 'peaceful' music though.

The biggest difference between Majula and Firelink is that you can go where you want from the latter. Sure, heading down to New Londo Ruins right at the start might be a bad idea, but it's entirely possible – here, though, many of the alternate paths leading out of Majula are blocked off, waiting for a key or a special item. It's exactly the kind of design that the original Dark Souls trumped.

One plus note though: the Crestfallen warrior is back! Great to see you again mate, how's things? He's still a depressing old mope, offering up hints while whining about this or that, and seems to have more dialogue than in the previous games – but it's nice to see a concrete link, albeit a small one. All we need now's Patches.

My second day was spent largely preparing for the adventure ahead. I used the souls acquired from the Last of the Giants to level up, unlocked the Majula blacksmith and mansion (super-useful items downstairs!), and tried out a few weapons – having picked the dual-wielding hunter class, with high dexterity, I'm going to upgrade the scimitar for now and keep a broadsword for emergencies.

One thing I adore about Dark Souls II – the bow mechanics are so much improved over the original. At first they're a little difficult to finangle, but soon enough you're arching with the best of them – and, given my already-high dexterity, I think specialising in bows may actually be a viable PvP option this time around.

Tomorrow, it's time to hunt down the Pursuer.

DAY ONE: AN UNEASY BEGINING...
Dark Souls is my favourite game ever. So much so that, aside from a 20 minute hands-on, I studiously avoided every possible detail about the sequel until that magical disc was in my hands. My PS3's been waiting for this moment, and so have I.

My first impressions of Dark Souls II are not good, and it's nothing to do with the mandatory install or PS3 system update. The original's epic but mysterious opening has been replaced by a gummy old lady, mouthing threats and making little sense. In the opening area, before acquiring any weapons, I discover the first threat – a kind of cyclops monster that looks straight out of the EDF playbook. Things are looking grim, and not because it just back-slammed me to death.

Thankfully things soon improve. I work through to the equivalent of Firelink Shrine, Majula, and promptly head off in a random direction – making the crucial mistake, I'll later learn, of omitting to speak to the Emerald Herald. She gives you an Estus Flask and lets you level up.

Instead I head into the Forests of the Giants and beyond, relying on a limited stock of lifegems and thinking 'ooh this is a bit tough isn't it.' It is. The attack patterns of Dark Souls II's enemies are familiar, but this time around there's a much greater emphasis on group combat – you'll often unavoidably aggro two or three enemies at the same time. The combination of this and the new hollowing mechanic, whereby your health bar reduces a little with each death, soon has me at half a life bar and close to IRL hollowing.

But I'm made of sterner stuff; after all, am I not the conqueror of Lordran? Two hours, three bottles of beer and around twenty deaths later I've reached my very first boss: the Last of the Giants.

This solidifies my feeling of uneasiness about Dark Souls II. It's not that this boss fight is bad – in fact it's super-tough, because the dude's one-shotting me and his limbs seem to do AOE damage that constantly fools me with its impact zones. I'm dying a lot. I can forgive these things. But the design... man.

There's a quote from Masanori Waragai in the Dark Souls Design Works book that did the rounds, about something Hidetaki Miyazaki said to him with regards to the design of the undead dragons in that game:

'I submitted a design draft that depicted a dragon swarming with maggots and other gross things. Miyazaki handed it back to me saying “This isn't dignified. Don't rely on the gross factor to portray an undead dragon. Can't you instead try to convey the deep sorrow of a magnificent beast doomed to a slow and possibly endless descent into ruin?”'

The Last of the Giants, when you think about, has a similar kind of theme to the undead dragon. But this design is like a big papier-mache doll, with axes and swords stuck in its back and a giant wooden pole through its stomach. Halfway through the fight, it pulls off its own arm to attack you.

It does not feel, to me, like an elegant or refined design. As it finally falls to my blade, I feel the wrong kind of sorrow. Has Fromsoft got it wrong? I'm feeling uneasy. But I'm not giving up yet, not by a long shot.

Rich Stanton is a freelance writer and Dark Souls fanatic, taking his first steps in Drangleic. Check him out on IGN or Twitter.


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Thứ Sáu, 14 tháng 3, 2014

Skype for Xbox One Receives Many New Features

Voice-over-IP service Skype has announced a number of new features and improvements for its first update to Skype for Xbox One.

Firstly, improvements have been made to keep conversations via Xbox One in sync, with push notifications added to alert users when a new message arrives. The chat history has also been lengthened to 1000 messages, rather than just displaying messages from the past week.

There's now a feature to filter contacts by whether they're currently online, and a tutorial has been added for those new to the whole chat-through-your-Xbox thing.

The most thrilling new feature, above all, is the addition of Captain America-themed "Winter Soldier" emoticons, which come to regular Skype as well as Skype for Xbox One. Skype tell us that these limited-edition emoticons will allow us all to "convey even more action-packed emotion with your Skype friends." Now that's the kind of new feature we were all looking forward to.

Skype of Xbox One is available to players with an Xbox Live Gold membership. For a run-through of how to use Skype while gaming on the Xbox One, check out our wiki page.

Katie Williams is a freelance writer and games journalist. She tweets at @desensitisation and hopes that one day, a bird will tweet back.


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Marshmallows Melting Down Over Veronica Mars Movie Download Troubles

Many Marshmallows, aka fans of Veronica Mars, are ticked off over being unable to download the movie they helped make happen and have taken to the film's Kickstarter page to voice their displeasure, an outcry that's prompted a response from the film's director Rob Thomas.

Marshmallows who pledged $35 or more were promised a digital download copy of the Veronica Mars film via Flixster/Ultraviolet within days of its theatrical release (it opened today in 291 theaters domestically), as well as a t-shirt and a .PDF copy of the screenplay.

Warner Bros. will reportedly refund angry customers who couldn't download Veronica Mars through Flixster, which Warner Bros. owns.

Here's part of what Thomas posted today on the film's Kickstarter page:

"We know that some of you have strong opinions about the decision to provide digital versions of the movie through Flixster.

As you'll see in the original FAQ on our Kickstarter page, we've always planned to include Flixster as a digital distribution platform. But I also know that many of you use iTunes, Amazon or other platforms, and would prefer to claim your digital copies on your favorite service, so we hoped we'd also be able to arrange for more options. Unfortunately, it just wasn't possible. In the end, Flixster was the best option for getting the digital movie reward out to all of you, worldwide, at the same time.

But more than anything, I genuinely want today to be perfect for all of you. It's March 14. Today, your movie came out worldwide, and I want you to be able to watch it on whatever platform or device works best for your needs.

So, here's the deal:

We understand that some of you prefer other platforms or services for watching digital content. If you contact our Customer Support team, they can help.

If you paid for a copy of the movie a year ago, we don't want you to have less choice and freedom than people who decide to buy it today. And we definitely don't want you to end up paying twice just to see the movie on your preferred service."

Did you have trouble downloading your digital copy of Veronica Mars? We want to hear about it if you did so post your story in the Comments below.

Via Deadline


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Action Figures Revealed for Michael Bay's Ninja Turtles Film

With the trailer set to hit before Captain America: The Winter Soldier, Michael Bay’s Ninja Turtles is set to redefine the way we look at our favorite pizza-loving, sewer-dwelling, catchphrase-spewing mutants.

Now, from AC Toys, we have a closer look at the four titular stars, with photos from the upcoming toy line.

Check out the designs below:

Is it just me, or is Raphael’s neck evoking something out of Austin Powers in Goldmember?

Ninja Turtles hits theatres on August 8, 2014.

Via io9, Comic Book Movie

Anthony Couto is a writer for IGN. Batman Returns is his higher power. Follow him on Twitter at @AnthCouto or on IGN at TonyCouto.


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Nintendo Voice Chat: NVStreetPass

Download Nintendo Voice Chat Here

duckhunt voice

Download Nintendo Voice Chat Here

On Thursday, March 13, 2014, IGN hosted a StreetPass event and recorded a live Nintendo Voice Chat. Join host Jose Otero, Peer Schneider, Sam Claiborn, Brian Altano, and Marty Sliva for an hour of conversation and hysterics. Our big topic for this podcast? 2D vs. 3D: Our Favorite Nintendo Franchises Face-Off. Mario, Zelda, and Metroid are great games, but what format works best?

NVC listener Jared Thompson snapped this photo of our five-man podcast crew.

NVC listener Jared Thompson snapped this photo of our five-man podcast crew.

We'd like to thank all of the folks who came out to participate in this special event. You guys really came through for us (and on short notice too). IGN will definitely consider more live events in the future because of your support.

Leave Us Feedback

Please let us know what you think of the show in the comments or email us at the address below.

Sign up for future episodes on our RSS feed here.

Subscribe to our show on iTunes hereNew episodes will post every Thursday on IGN and your favorite podcast download service.

Do you have a great idea or topic for a future episode of Nintendo Voice Chat? Email us: nvc@ign.com

Jose Otero is an Associate Editor at IGN and host of Nintendo Voice Chat. You can follow him on twitter.


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Lupita Nyong'o Up for Star Wars: Episode VII Role

Oscar winner Lupita Nyong'o has met with J.J. Abrams about a role in Star Wars: Episode VII and is reportedly close to nabbing the part.

The Hollywood Reporter and Latino Review are reporting on Nyong'o’s potential involvement in the much-anticipated/much-reported-on return to the Star Wars big-screen universe.

Lupita Nyong'o

Lupita Nyong'o

According to THR, the actress met with Abrams a few weeks ago, prior to winning an Oscar for 12 Years a Slave. That film was her feature debut, but her Star (ahem) is clearly rising at the moment. The trade adds that she has also recently been up for roles in Pan as Tiger Lily (Rooney Mara eventually grabbed that part) and the Daniel Craig courtroom drama The Whole Truth.

LR says that Nyong'o is up for “a major female role” that doesn’t seem to be tied to the family lines from Episodes IV-VI. They also drop the possibility that the character is a Sith.

Speaking of which, Adam Driver is in final negotiations to play a villain in Episode VII. And earlier this week it was reported that Edward Speleers (Downton Abbey), John Boyega (Attack the Block), Jesse Plemons (Breaking Bad), and theater actors Matthew James Thomas and Ray Fisher are up for a part as well.

Talk to Senior Editor Scott Collura on Twitter at @ScottIGN, on IGN at scottcollura and on Facebook.


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2 New Waves of Scribblenauts Unmasked: A DC Comics Adventure Figures Revealed

If you were a fan of the first two waves of Scribblenauts Unmasked: A DC Comics Adventure figures, then get ready for two more! We are excited to exclusively reveal the characters coming up in Series 3 and 4.

The figures are based off how the popular DC heroes and villains look in the Scribblenauts Unmasked: A DC Comics Adventure game for Wii U, 3DS, and PC. Each figure is packaged so you won't know which one you're getting, and certain figures are more rare than others, so there's good reason to get together and trade them with your friends. The figures are 2.25" tall and cost $4.95 a piece.

Series 3, out in July, will feature Alloy, Gold Wonder Woman, a mystery figure, Batman, Sinestro, Star-Spangled Kid, Professor Zoom, Tharok, Green Lantern Simon Baz, Scribblenauts's Maxwell dressed as a hero, and Green Lantern Kyle Rayner.

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Series 4, out in September, will feature Gold Cyborg, Mercury of the Metal Men, a mystery figure, Mister Miracle, Swamp Thing, Beast Boy, John Constantine, Lex Luthor, Deathstroke, Scribblenauts's Maxwell dressed as a hero, and Catwoman.

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Which figure are you most excited to get your hands on? Do you like seeing DC heroes and villians in the style of Scribblenauts? Let us know in the comments!

Joshua is IGN’s Comics Editor. If Pokemon, Game of Thrones, or Green Lantern are frequently used words in your vocabulary, you’ll want to follow him on Twitter and IGN.


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Microsoft: Xbox One Controller's PC Drivers Still Coming

A recent rumor claiming that PC drivers weren't coming to Xbox One controllers popped up earlier this week on the popular gaming forum website NeoGAF. Albert Penello, director of product planning at Microsoft, quickly debunked the speculation, saying PC compatibility will come to current controllers.

"This is 100-percent wrong," Penello responded on the forum website. "When the drivers become available, they will work with the existing controllers. There is no plan to do a new, separate controller that only works on Windows. It will be the same as it is on Xbox 360 — the Xbox One controller you have today will work. That's not to say that we may not ship also a PC SKU of the Xbox One controller, much like we do on Xbox 360."

Microsoft said that PC functionality was coming to the Xbox One controller last year, with compatibility arriving sometime in 2014.

"There is some work that we need to do to make sure that existing PC games that support the Xbox 360 controller will work with the Xbox One controller," a Microsoft spokesperson said at the time. "... We know people want to use the Xbox One controller on their PC, and we do too — we expect to have the functionality available in 2014."

Evan Campbell is a freelance news writer who just recently got an Xbox One and Titanfall. He's streaming his experiences over on his Twitch channel. You can also check out what he's saying on Twitter.


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Race the Sun and Final Horizon Coming to PlayStation

Two games were announced today via the PlayStation Blog, Race the Sun from Flippfly, and Final Horizon from Eiconic Games. Both games will release on PS4 and Vita, with Race the Sun also coming to PS3.

Race the Sun, the crowdfunded futuristic, procedurally generated racing/action game currently available on Steam, will be coming to PlayStation this summer. Flippfly co-founder Forest San Filippo said, "There’s just something about going fast. The desire for speed seems to be ingrained in our very nature. Race the Sun is our attempt to distill that desire into its basic form — to strip away all pretense and let players experience pure, brutal speed."

"This is a strategic, puzzling, action-packed tower defense game," Simon Credland, Creative Director of Eiconic Games, had to say about Final Horizon. "We’ve developed and optimized our PS Vita engine to be able to pack more action in that we know Vita players have been asking for. Developing on PS4 means more of everything: more explosions, more special effects, and we plan to add more during the coming months."

Race the Sun's trailer promises cross-buy functionality and is coming to PlayStation this summer. In a statement to IGN, Eiconic said of Final Horizon "at the moment, yes, the plan is to have the game as PS4/Vita cross buy," and that the company plans to release the game "around August/September if all goes well."

Seth Macy is a freelance writer and podcaster. Follow him on Twitter @sethmacy and MyIGN at sethgmacy.


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Play Wii Sports Club Free for a Limited Time

Beginning March 21, Wii U owners can play Wii Sports Club for free, Nintendo announced today.

While Wii Sports Club only has golf, tennis, and bowling at the moment, Nintendo has plans to add other sports, such as boxing and baseball, at a later time. Wii Sports Club also includes an online multiplayer mode that will be accessible during the event. Additionally, Nintendo said the nine-hole "Resort Course" golf course from Wii Sports Resort will be added to Wii Sports Club today through an update.

Unlike previous Wii Sports games, players access Wii Sports Club's minigames by individually purchasing each sport for $10, or players can buy a Wii Sports Club Day Pass for $2 that gives them access to all three sports for 24 hours.

The free Wii Sports Club event runs from March 21 to March 23.

Miranda Sanchez a freelance writer for IGN. You can get in touch with her on Twitter.


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The X File's Gillian Anderson on Her New Series Crisis

Gillian Anderson has been featured as a recurring guest-star on NBC's Hannibal as Dr. Lecter's damaged but steely therapist Bedelia Du Maurier. She makes her big return to U.S. series television this Sunday, though, in NBC's Crisis.

The show follows the kidnapping of the teen children of several of Washington D.C.'s elite when they are on a field trip. Anderson plays a Meg Finch in the series, a high-powered executive whose child was on the bus that was taken. Her estranged sister is the FBI agent assigned to the case.

We had the opportunity to sit down with the actress recently to talk about what inspired her return to U.S. series television, and Crisis in particular.

"I've played a lot of very strong women in my career," Anderson reflected. "I'm not sure if I've ever played somebody who's had the weight placed on control as high as Meg Finch. When this event takes place and her daughter is kidnapped it's very, very challenging for her not to be able to do anything about it. Then we see the relationship between herself and her sister - who's at the forefront of the FBI investigation - develop. They haven't spoken for 16 years, so it's balance of processing her own grief while allowing her sister to do her job. It's a question of how much she's able to allow her to do that when she doesn't trust her to begin with and she's so used to being in control that she's going to do everything in her power to side-step what the FBI is doing to get to the bottom of what's happened."

"Very quickly in the series you start to get a good sense of what created the rift between the sisters," Anderson said of that central relationship.

The actress instinctively understood the kind of woman her character is and the kind of people who inhabit this high-stakes environment. "I know a few people who are of that world and it's quite specific and intense," Anderson said. "It didn't feel like research, though. It was more about talking to a few people about how they operate in the world. These are very powerful people who are used to getting what they want."

One question that viewers may have about the series is if it has the potential for longevity. Theoretically, this would function as a limited event series with a definitive beginning, middle, and end and a focus on the solving of the central crisis. However, the show is designed to lead into multiple seasons should it be a success.

"My understanding is that this season will end with the kids coming back," Anderson explained. "Then what will happen at the end of the season and the beginning of the next season is a sense of relief and things going back to normal until something else takes place that throws everything on its ear again."

Gillian Anderson Doesn't Think a Third X-Files Movie Would Happen Prior to 2016; Possibly Too Late for an Invasion Storyline

Anderson has a full schedule, and is consistently traveling between the U.S. and the U.K. to meet all of her commitments. It's been a balancing act, but one that the actress is embracing. "Crisis shoots in Chicago and I live in London," Anderson said. "In terms of the schedule for Crisis, it seems to be working out that I'm commuting back and forth. Then there will be a certain time period where I switch to doing The Fall (Anderson's series for the BBC) and somewhere in there, hopefully, I'll be able to whip out a couple of more Hannibal's. It's such a compact filming schedule that it feels possible."

Crisis premieres Sunday, March 18 at 10/9c on NBC.


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Crazy Taxi: City Rush Announced for Mobile

SEGA announced today that one of its fondly remembered franchises will be coming back with the release of Crazy Taxi: City Rush for mobile devices. The game is being developed by Crazy Taxi creator Kenji Kanno and Hardlight Studios, creators of Sonic Jump and Sonic Dash.

According to a SEGA, "Crazy Taxi: City Rush captures the spirit of the beloved Crazy Taxi series with one-touch, intuitive controls that make for a fun and frantic ride everyone can enjoy."

The game will be the first Crazy Taxi game released since 2012's iOS port of the original game, and the first all-new game in the series since Crazy Taxi: Catch a Ride was released for Game Boy Advance in 2003.

Kanno said of the game, "We are delivering a truly fun game that captures everything our fans love about the original and infusing it with several new features to create an even more fantastic and memorable experience."

City Rush's controls have been adapted for mobile touch devices. "Swipe to quickly change lanes, whip around corners, onto sidewalks and ramps to send your cab soaring through the air," said SEGA.

As a thank you to fans, SEGA also announced that for a limited time, the original Crazy Taxi will be available for free from the App Store and Google Play.

The game has soft-launched in some areas, but will be released world-wide later this year, according to SEGA.

What do you think? Will you be getting crazy, perhaps in a taxi, with this new mobile Crazy Taxi game? We want to know what you think in the comments below.

Seth Macy is a freelance writer and podcaster. Follow him on Twitter @sethmacy and MyIGN at sethgmacy.


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IGN UK Podcast #222: BAFTAstic with Terry Gilliam

This week on the IGN UK Podcast we're join by the brilliant British director (yes, we've fully claimed him) Terry Gilliam, who joins Stu to talk about his latest film, Zero Theorem – a dystopian view of the supposedly utopian future.

Meanwhile, Krupa and Luke take a look at the winners and losers from this week's Games BAFTA awards and all the news from the events.

Watch now:

Or listen:

IGN UK Podcast #222: BAFTAstic with Terry Gilliam - 56.3 MB

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As always we'd love to hear from you on ign_ukfeedback@ign.com, by posting your feedback in the comments below or by contacting us on Facebook or Twitter. Thanks!


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A New Hulk Comic and a Big X-Men Change Coming in June

With June solicitations due out soon, Marvel has been dropping some announcements about upcoming projects and changes. While the majority of the All-New Marvel NOW books have been announced by now, it seems we can look forward to one new book and a major creative team shift in June.

First, Marvel announced a second ongoing Hulk series titled Savage Hulk. Much like Savage Wolverine, the series will take a continuity-light approach, offering various standalone stories from different creators that are set in different points in Hulk's life. The book looks to be taking a pretty classical approach to Hulk storytelling, emphasizing the conflict between Bruce Banner the man and Hulk the monster.

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“I like to see the heroic side of Bruce Banner,” said editor Mark Paniccia on Marvel.com. “He’s one of Marvel’s most tortured souls and yet he wants to do the right thing. I find stories that emphasize this very interesting. It’s not just about the man or the monster, it’s about both. How do you cope with such a curse? How do you deal with that inner turmoil and the constant fear of hurting those around you?”

The first story arc will be written and illustrated by Alan Davis, focusing on a clash between Hulk, the Leader, and the Hulkbusters. Davis will be followed by Jim Starlin. True to form, Starlin will be taking Hulk into space , where he'll encounter villains like Thanos and Annihilus.

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Second, Marvel confirmed that Jason Aaron will be leaving Amazing X-Men as of April's issue #6. Aaron commented on Twitter, "So yeah, because of my overall schedule demands, I had to step away from Amazing X-Men a bit sooner than I'd hoped. Though as far as parting shots go, I think the 'Return of Nightcrawler' is a pretty satisfying way to end my tenure as an X-writer. Without Amazing, that leaves me writing Original Sin, 'Thor, Southern Bastards and a couple of other things I can't talk about yet. It was definitely weird to leave the X-verse behind after spending pretty much my entire Marvel career there. But I couldn't be happier with the stuff I'm working on now. Fun times ahead!"

As seen in the May solicits, Kathryn Immonen will be writing the standalone issue #7. And we suspect a lot of X-fans will be pleased with the new ongoing creative team. Craig Kyle and Chris Yost will co-write the series. Kyle and Yost have collaborated on several significant X-Men runs, including New X-Men: Academy X and X-Force Vol. 3. This will be their first comic book pairing since the X-Force: Sex + Violence mini-series.

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Artist Ed McGuinness will remain on board the series. It also seems the focus of the book will remain pretty much the same, featuring the senior group of X-Men at the Jean Grey School and emphasizing their globe-trotting adventures. The most immediate change will be the addition of Colossus to the cast, with the steel-skinned mutant ending his self-imposed exile. And it's probably safe to say the X-Men will be doing battle with a Wendigo or two (or 30) in the first storyline.

Savage Hulk #1 and Amazing X-Men #1 will both ship in June 2014.

Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


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Alleged Amazon Android Game Console Controller Photos Leaked

More proof of Amazon's long rumored game console surfaced today with leaked images of the system's reported controller, according to Zatz Not Funny.

The images of the controller — which looks similar to an Xbox 360 or Xbox One controller — came from Anatel, the Brazilian Agency of Telecommunications. Along with dual sticks, face buttons and triggers, the center input icon apparently taps into Amazon's GameCircle. Reports also suggest the device utilizes double-A batteries and works via Bluetooth. And finally, there appears to be  media playback features on the bottom.

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Rumors have been swirling that Amazon will release a set-top box that plays games, with reports earlier this year claiming the home system will cost less than $300. There also were suggestions the console will look similar to a PSOne, but with harder edges.

The leaked Amazon controller images come on the heels of news that Google acquired Green Throttle Games, which makes controllers, suggesting the search engine giant is interested in entering the games console business. And Apple is reportedly placing a bigger focus on gaming with the next iteration of Apple TV.

Evan Campbell is a freelance news writer who just recently got an Xbox One and Titanfall. He's streaming his experiences over on his Twitch channel. You can also check out what he's saying on Twitter.


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WildStar's Northern Wilds Adventure Combines MMOs And MOBAs

Adventures are WildStar's twist on re-playable dungeons. They are repeatable instances for five people, but unlike dungeons, they're open-ended with a focus on varying gameplay mechanics rather than boss fights. You can read more about them and all of the other end-game content in our expansive hands-on preview. There are six Adventures in all, and we were treated to a breakdown of all of them by WildStar's Design Producer Stephen Frost.

First get an introduction of Adventures from the DevSpeak video below, then watch as we play through the Northern Wilds, WildStar's take on a multiplayer online battle arena (MOBA) battleground.

Now that you've had a sneak peek of Adventures, let's take an in-depth look at how Carbine brought MOBA gameplay mechanics to the MMO in the Northern Wilds Adventure.

If you love player versus player (PvP), don't miss our recent preview on WildStar's battlegrounds, arenas, and warplots. For more on WildStar, check out our in-depth Wiki and past developer commentaries with Stephan Frost on mount customization and housing. Stay tuned next week for a walkthrough of the Skullcano dungeon.

Leah B. Jackson is both an Associate Editor at IGN and Corgi megafan, and not necessarily in that order. Follow her on Twitter and MyIGN!


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Why We Need More Gay Characters In Video Games

[Editor's Note: Please be aware, some very minor spoilers regarding The Last of Us: Left Behind DLC follows.]

A couple of weeks ago, Ubisoft Montreal lead writer Lucien Soulban took to the Ubisoft Blog and, in the course of a Q&A about his role at the studio, shared the view that we’re unlikely to see an LGBT character take centre stage in a triple-A game anytime soon. He explained that fears of damaging sales would be the main stumbling block in securing support for a homosexual protagonist, asserting that until publishers were convinced otherwise, a gay lead is likely to remain a pipe dream. It’s worth mentioning too that Soulban is openly gay.

It’s a thorny issue. One, in fact, we’ve covered before back in 2012. In the two years since then, there’s been both positive change and depressing stagnation. Gay characters have, for the most part, received more prominence on the periphery but the spotlight still eludes them. There’s a very notable exception, of course, but more on that later. I’m also not saying there have been no fantastic examples of LGBT characters that have surfaced in the past couple of years, and in a world where I’d always place quality above quantity, I’m pleased to say that the majority of game characters we’ve seen over the past 24 months lean towards the former.

Back in 2012, the award for including a diverse range of LGBT characters would undoubtedly have gone to BioWare, thanks to its Mass Effect and Dragon Age series offering same-sex relationships. Since then, there’ve been a few notable titles that include gay characters from other developers. There are the lesbian Sylvari couple Caithe and Faolain in Guild Wars 2, as well as Eladus and Dagdar from the same MMO. The fan-favourite Sir Hammerlock in Borderlands 2 references having a boyfriend, while Gone Home tells a truly memorable coming-of-age story of one girl falling for another.

Soulban worries companies will retcon sexuality or issue surprise reveals once they’ve already been embraced by the masses, in a similar manner to what some argue JK Rowling did with Dumbledore.

There are also playable characters that are not heterosexual: State of Decay’s Jacob Ritter for one, and also Axton in Borderlands 2. This last one is slightly troubling though. Originally a coding error, the decision was made to confirm the character’s bisexuality in the Tiny Tina's Assault on Dragon Keep DLC. The fact it wasn’t removed or retconned is admirable, but it brings to the fore another issue Soulban highlights in his blog post: the bait-and-switch.

Rather than depicting a character as gay outright, Soulban worries companies will retcon sexuality or issue surprise reveals once they’ve already been embraced by the masses, in a similar manner to what some argue JK Rowling did with Dumbledore. This arguably isn’t true progress, but rather a refusal to stick one’s head above the parapet and then turning up post-battle to collect a medal. In fairness though, I’d argue it doesn’t really matter. In fact, if anything, in many cases subtle depictions of a character’s orientation is a testament to the strength of writing; at long last we’re seeing characters that happen to be gay, rather than stereotypically gay characters. Admittedly embracing this realism comes at the cost of visibility, but for proof that it can still resonate one need look no further than The Last of Us’ Bill.

As far as I’m concerned this last year has seen Naughty Dog pick up BioWare’s baton and run with it. Bill’s homosexuality in The Last of Us was beautifully handled. It was subtle, a part of him rather than the defining part, neither obtrusive nor obscured. This sensitive handling of the man managed to create someone who was believable, with relatable emotions, even if he was living through a zombie apocalypse. Regardless of their own gender or sexuality, people connected with his experience. They shared in the pain he felt losing a loved one. Surely that, at the end of it all, is what we should be striving for? A medium that on some level manages to universalise the human experience? One that explores the concepts of love, grief, compassion, evil and doesn’t discriminate. For some, this alone is enough of a gift to be going on with, but Naughty Dog pushes the envelope even further in the Left Behind DLC with Ellie.

There’s some dispute over whether or not the feelings Ellie has for Riley make her a lesbian or just indicate a burgeoning bicuriosity. For what it’s worth, creative director Neil Druckmann has explained she was written to be gay, but that’s not the important part. What’s important is she’s a character we already happen to care for unconditionally. Does Ellie’s sexuality have elements of the bait-and-switch that Soulban laments? Of course. We’re encouraged to care for Ellie before her burgeoning sexuality is revealed to us. But frankly, who cares? It hasn’t the slimmest chance of negating all we’ve felt for her through the DLC and the main game. Ellie is a magnificent character whose sexuality is but a small part of her. In fact Druckmann’s even said that the rest of the Naughty Dog team encouraged him to be subtle when writing Left Behind, partly due to the fact that the original game was written without much thought being given to the character’s orientation.

Subtlety in writing should always be praised and it’s more representative of real LGBT people. Sexuality is a spectrum and should be depicted as such, avoiding the pitfalls of stereotypes.

Of course, this admission from Druckmann re-opens that earlier can of worms over whether it is preferable to have characters that are gay rather than gay characters. Ellie is the former not because Naughty Dog set out to write a nuanced gay character, but rather because her orientation wasn’t even discussed until the DLC was created. But this approach has as many positives as it does problems. On the one hand, subtlety in writing should always be praised and it’s more representative of real LGBT people. Sexuality is a spectrum and should be depicted as such, avoiding the pitfalls of stereotypes.

Having said that, another blog post, this time from BioWare's Dragon Age lead writer David Gaider, similarly an openly homosexual man working in the game industry, notes how few games incorporate LGBT figures. Does this necessitate the creation of an overtly gay character, just to give those players who feel ostracised during their day to day lives a beacon of hope and the knowledge they are not alone? Is it really progress if sexuality is buried not celebrated? It’s a tightrope, in truth, one that is impossibly tricky to walk. The only way games will learn to do so, however, is by trying. Not by shirking away from the issue at hand.

This, then, is the true reason such a discussion is needed. It’s not about when we’ll see an LGBT protagonist. It’s about why we need one. A cursory glance at the old guard of Western game developers that are still working today confirms that the video game industry at its outset was traditionally run by and for white, middle class males. As both Gaider and Soulban prove though, the people making the games no longer exclusively fall into that category. What’s even more crucial to note, however, is the fact that the people playing them don’t either. Gaming is one of the youngest entertainment mediums but it threatens to stunt its growth without acknowledging that there are many people who play games. Our world and other entertainment forms are more inclusive than ever, and it’s time games caught up.

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Gone Home - The Beginning

The argument that hits home for me most strongly is Gaider’s. As he rationalises, “There are people out there for whom the presence of any gay content will automatically render it 'the gay game'. The presence of two bisexual male followers in Dragon Age II, only one of whom made advances on a male player without first being flirted with, means 'every man in Thedas is gay and wants my man-meat'. These are the same people for whom the mere existence of a gay character, or a plot that deals with gay subject matter, really anything that forces them to acknowledge that homosexuality so much as exists, is going to be a personal insult.

I remind myself that it's not that much to include, and really it's very little in comparison to the entire rest of the game.

"I remind myself that it's not that much to include, and really it's very little in comparison to the entire rest of the game and thus, considering what it means to those fans who receive that validation almost nowhere else, it's not too much to demand a bit of tolerance and compassion from the portion of the audience for whom this content is not even intended."

Growing up is hard. Growing up in a world where you find it nigh on impossible to catch sight of someone you can relate to is harder. The inclusion of gay characters in games leads some to believe that one day there will be no heterosexual characters they can choose to play as, that this is a slippery slope that will inevitably cause entire entries in popular franchises to be populated exclusively by LGBT characters. Such a premise is ludicrous. It’s also the exact reverse of what’s facing young lesbian, gay, bisexual and especially transgender gamers - who are represented even more poorly still - in most titles today.

Irrefutably the past 24 months have seen progress made, but problems still remain. For one, gay males are far harder to find in games than lesbians. Is this because some execs think they can appear progressive while also tapping into a common fetish of the straight male? Perhaps. Is it also because, in many ways, female sexuality is trivialised and less threatening to the white male demographic that still comprises the majority of gamers? Almost definitely. But compared to where we were even a year ago, the progress is earth-shattering. We are where we are. There can be no going back and I hope, desperately with all my might, that Soulban is wrong, and this is a taste of the imminent things to come.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


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Microsoft Ends $99 Xbox 360 Subscription Bundle

Microsoft has quietly stopped the deal that offered an Xbox 360 console for $99 when it was purchased with a two-year Xbox Live subscription.

Originally unveiled two years ago, the bundle enabled you to pick up a new Xbox 360 replete with Kinect, providing you tied yourself into an Xbox Live Gold membership for two years at $14.99 a month. In October 2012 the program was expanded to offer a greater variety of models.

Though there was speculation the deal would be rolled out outside of North America, this never came to pass. According to the Wall Street Journal, the bundle actually disappeared from sale last year.

"This program was intended to be a pilot experiment from the start, and Microsoft routinely adjusts the mix of offers available to its customers and this change was simply standard business practice," said Microsoft spokesperson David Dennis.

A similar offer was said to be considered for Xbox One, though ultimately never came to pass.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


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Bound by Flame Release Date Announced

Bound by Flame will be available on PS4, PS3, Xbox 360 and PC from May 9.

The fantasy RPG's release date was revealed on the game's blog, which also revealed a number of Dark Souls-esque screenshots of enemies that'll be encountered. As we reported previously, there's still no confirmation of an Xbox One version at this time.

Bound by Flame Release Date Screens
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For a while, there wasn't a lot of information around regarding Bound by Flame, bar a selection of intriguing screenshots and a very impressive debut trailer.

That all changed, however, when we got a change to try the game out for ourselves and speak to developer Spider Studios.

As producer Walid Miled admitted, the team isn't trying to make the next Witcher title. Seeing as The Witcher 3 has just slipped to next year, however, if you're looking for a game to scratch your fantasy RPG itch, it looks like you may not have long to wait.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


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Dark Souls 2 Diary: An Uneasy Beginning

Over the next two weeks, Dark Souls veteran Rich Stanton will be documenting his thoughts and experiences as he plays through the game. Join him as he enters Drangleic for the first time...

AN UNEASY BEGINING... Dark Souls is my favourite game ever. So much so that, aside from a 20 minute hands-on, I studiously avoided every possible detail about the sequel until that magical disc was in my hands. My PS3's been waiting for this moment, and so have I.

My first impressions of Dark Souls II are not good, and it's nothing to do with the mandatory install or PS3 system update. The original's epic but mysterious opening has been replaced by a gummy old lady, mouthing threats and making little sense. In the opening area, before acquiring any weapons, I discover the first threat – a kind of cyclops monster that looks straight out of the EDF playbook. Things are looking grim, and not because it just back-slammed me to death.

Thankfully things soon improve. I work through to the equivalent of Firelink Shrine, Majula, and promptly head off in a random direction – making the crucial mistake, I'll later learn, of omitting to speak to the Emerald Herald. She gives you an Estus Flask and lets you level up.

Instead I head into the Forests of the Giants and beyond, relying on a limited stock of lifegems and thinking 'ooh this is a bit tough isn't it.' It is. The attack patterns of Dark Souls II's enemies are familiar, but this time around there's a much greater emphasis on group combat – you'll often unavoidably aggro two or three enemies at the same time. The combination of this and the new hollowing mechanic, whereby your health bar reduces a little with each death, soon has me at half a life bar and close to IRL hollowing.

But I'm made of sterner stuff; after all, am I not the conqueror of Lordran? Two hours, three bottles of beer and around twenty deaths later I've reached my very first boss: the Last of the Giants.

This solidifies my feeling of uneasiness about Dark Souls II. It's not that this boss fight is bad – in fact it's super-tough, because the dude's one-shotting me and his limbs seem to do AOE damage that constantly fools me with its impact zones. I'm dying a lot. I can forgive these things. But the design... man.

There's a quote from Masanori Waragai in the Dark Souls Design Works book that did the rounds, about something Hidetaki Miyazaki said to him with regards to the design of the undead dragons in that game:

'I submitted a design draft that depicted a dragon swarming with maggots and other gross things. Miyazaki handed it back to me saying “This isn't dignified. Don't rely on the gross factor to portray an undead dragon. Can't you instead try to convey the deep sorrow of a magnificent beast doomed to a slow and possibly endless descent into ruin?”'

The Last of the Giants, when you think about, has a similar kind of theme to the undead dragon. But this design is like a big papier-mache doll, with axes and swords stuck in its back and a giant wooden pole through its stomach. Halfway through the fight, it pulls off its own arm to attack you.

It does not feel, to me, like an elegant or refined design. As it finally falls to my blade, I feel the wrong kind of sorrow. Has Fromsoft got it wrong? I'm feeling uneasy. But I'm not giving up yet, not by a long shot.

Rich Stanton is a freelance writer and Dark Souls fanatic, taking his first steps in Drangleic. Check him out on IGN or Twitter.


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Sony Testing Rental Links on PlayStation Store

Sony has added the option to rent certain games from the US Playstation Store, though the links don't appear to be functioning yet.

The interface was spotted last night by MP1st and PSN Stores (via VG247), leading to speculation that a non-public test is taking place ahead of PlayStation Now's North American release later this year.

Ps_Rental

As you can see, options exist for renting games for either one, seven, or 30 days. Regarding the "free" pricing, that's probably just a placeholder until the service goes live. Seeing as this is very likely tied into PlayStation Now, it's possible the potential prices for the service spotted earlier this week will apply.

There's still no firm information on when Europeans will be seeing PlayStation Now, though the best guess is 2015 at the earliest as Sony has admitted problems with broadband strength in Europe. It's expected to roll out in North America later this year; for ideas on what to expect, check out our hands-on impressions.

PlayStation Now will recommend an internet connection speed of 5Mb/s to ensure a "good experience", according to Sony.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


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New Transformers Universe Characters Revealed, Plus Closed Beta Access

New characters have been revealed for the upcoming Transformers Universe. The two videos below show more footage of the game in action and introduce players to original Transformers on both sides of the fight.

The first trailer introduces a handful of news Autobots, including Front Line, one of the bigger brawlers in the game.

The second trailer focusses on the Decepticons, especially Conduit, who functions as both an offensive character and a healer.

A closed Beta for the game starts this weekend, and there's still time to sign-up for access right here.

Daniel is IGN's UK Games Editor. He sometimes writes about movies, too. You can be part of the world's most embarrassing cult by following him on IGN and Twitter.


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Thứ Năm, 13 tháng 3, 2014

Orphan Black: Season 2 Cast Photos

The much buzzed-about Orphan Black has released a new cast photo for Season 2, featuring a whole mess of Tatiana Maslanys, not to mention the characters she doesn't play (but she's so talented, who knows, they could all be her!).

In the gallery below, besides the cast photo, you can see individual photos for all the characters, old and new, along with newly provided biography info on them from BBC America.

Orphan Black: Season 2 cast photo.

SARAH (Tatiana Maslany) has been through clone hell and back, discovering a well of strength and purpose she never knew she had. Sarah remains the center of this mystery – an outsider and reckless rebel going up against powerful forces. After her daughter goes missing she sets off on a wild race to locate her and possibly get closer to the truth of who she is.

ALISON (Tatiana Maslany) has made a deal with the Dyad Institute to maintain her status quo life, but the sands are shifting beneath her feet. Under the impression that her friend and neighbor Aynsley was her monitor, she stood idly by while Aynsley was strangled to death by a garbage disposal. Now, feeling somewhat responsible, Alison begins to discover a series of disturbing truths – all of which set her on a downward spiral, adrift on a sea of chardonnay.

COSIMA (Tatiana Maslany), a scientist sick with a mysterious illness, is fighting for her survival. She’s working with Dyad scientist and lover, Delphine, to find a cure before it’s too late. But while she may not be able to trust those around her, including Delphine, the channel into the Dyad Institute grants her access to the secrets of the clone conspiracy. Cosima knows better than anyone that knowledge is power, and it will take every ounce of her bravery and intellect to save her clone sisters.

RACHEL (Tatiana Maslany) is ruthless corporate efficiency personified. She’s a clone raised self-aware of her genetic identity, occupying an elite position with the Dyad group of companies. Rachel is known to get what she wants, and what she wants is Sarah and her daughter Kira – a biological goldmine – under Dyad control and, more importantly, under her heel. But Rachel may have met her match in Sarah, who not only rivals Rachel’s will, but is entirely unpredictable.

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FELIX (Jordan Gavaris), everybody’s BFF is in for a rocky ride. As Sarah’s lifelong wingman and one of the only people she trusts, he’s constantly caught in the crosshairs of her life. He often feels left behind by Sarah and forges a supportive relationship with Alison. But Felix (aka Fee) has his own life to live too. Clone troubles give way to a stream of unsavory characters, which push his loyalty to the limit and lead him to make new allegiances. But ultimately, Fee will become the glue that holds clone club together.

KIRA (Skyler Wexler) is Sarah’s daughter and the only child ever born to a clone. She exhibits a highly advanced intellect, an acute situational awareness and an uncanny ability to heal quickly – making her invaluable to the Dyad Institute. But Kira is fiercely protected by her family and when she goes missing, a frantic search is forged to find her.

MRS. S (Maria Doyle Kennedy) is clearly more than just Sarah and Felix’s protective foster mother. But where has she gone? What is her agenda? And how deep do her ties to the clone’s creation really run? Mrs. S is a force of nature and has an important story to tell, but can they believe a word of it? Family dynamics are difficult indeed when they rest on a bed of secrets.

PAUL (Dylan Bruce) is a man in the middle, torn between his affection for Sarah and the Dyad Institute’s two-pronged leverage of threat and reward; he is being blackmailed with confidential information about his past – his killing of six marines during an incident while serving in Afghanistan. The truth is, he’d likely be dead by now if he didn’t have access to Sarah. This makes him very valuable to Rachel. But how far can Paul be pushed?

DR. LEEKIE (Matt Frewer) is one complicated villain – an idealist who long ago crossed a deep ethical divide. As Director of the Dyad Institute, he plays God above the clones, but how powerful is he really? Big science vs. big business makes him and Rachel Duncan uneasy bedfellows vying for control of the experiment. While Leekie may ruthlessly lie and manipulate the clones, he has a closet full of secrets about their origins.

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DELPHINE (Evelyne Brochu) remains Cosima’s femme fatale – both a beautiful confidant and a dangerous conundrum. On the one hand, she’s an objective scientist who must view the experiment as a whole and, on the other, her heart lies subjectively with Cosima. Where will her allegiance ultimately fall?

DONNIE (Kristian Bruun) continues to serve as monitor for his wife, Alison (unbeknownst to her). He reports directly to Dr. Leekie, but poor Donnie has no idea about the true nature of the Dyad Institute’s experiment. Alison appeared suspicious towards Donnie in the past, and with her focus shifted to Aynsley (now deceased), Donnie took it as a sign that he’s in the clear. But will Alison’s suspicions stop there? And when their relationship is tested, will Donnie play the role of monitor or devoted husband?

ART (Kevin Hanchard) is a good cop in an impossible position, one that’s going to land him in very hot water. But he’s resourceful, tough and beginning to understand what Sarah is up against. Art could be a valuable ally to clone club…if he can just wrap his head around what it really is.

CAL MORRISON (Michiel Huisman) is a resourceful individualist who walked away from a lucrative tech career when he saw his work co-opted by corporate interests. Now living comfortably off the grid, his hard-won peace is pulled out from under him when old flame, Sarah Manning, crashes into his life, bringing her troubles with her.

HENRIK JOHANSSEN (Peter Outerbridge), a mercurial modern-day cowboy, is one of the shadowy religious extremists ideologically opposed to the clones. But Johanssen is a new breed of zealot. He leads a flock of followers that have broken away from the old world Prolethean brotherhood. Under his messianic vision, the age old divide between science and religion has merged, forming a new and formidable threat.

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Orphan Black Season 2 Cast Photos
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