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Thứ Năm, 6 tháng 3, 2014

Hideo Kojima Reveals How Solid Snake Got His Name

Metal Gear Solid creator Hideo Kojima has explained the origins of Solid Snake's name.

Taking to Twitter, Kojima revealed how he came up with the protagonist's title and how this in turn led to the baptism of both Liquid and Solidus Snake.

"The reason I used Snake as a code name in Metal Gear is that a snake was the most appropriate symbol of a living being that hides his presence, and sneaks without making any noise," he explained, adding "The reason why I didn’t use any specific snake names like cobra, anaconda or viper was because the protagonist is the player."

A snake was the most appropriate symbol of a living being that hides his presence, and sneaks without making any noise.

He then explained where the Solid moniker came from: "The reason I use Solid was to give opposite impression of soft image." So that's where Solid Snake came from, but what of his foes? Kojima then revealed his thinking in creating Liquid Snake, Solid Snake's twin brother from the original game.

"Like for of all endings of the any series, the appearance of strongest enemy was a must in Metal Gear Solid. It’s the Snake who can surpass the Snake. Thus I brought about a ‘clone.' Solid vs. Liquid. That was Metal Gear Solid."

For Metal Gear Solid 2, a third Snake was introduced: Solidus Snake. As Kojima explains, "As I developed a sequel, a third Snake was needed. Since both Solid and Liquid express an actual natural state. Obviously the next would be 'Gas' but Gas Snake would be like a human made of gas, and that’s not a nice name. So I borrowed from the physics terms ‘solidus/liquidus’. Solidus is not a real state but indicates the border between liquid and solid."

The next entry in the series will be Ground Zeroes, which is essentially the prologue to Metal Gear Solid V: The Phantom Pain. The full version of Metal Gear Solid V being split into two games has been explained by Kojima as being a result of the release of PlayStation 4.

Konami has also confirmed that the upcoming prologue to Metal Gear Solid V: The Phantom Pain will run at 1080p on PS4, and 720p on Xbox One.

While the release date for Ground Zeroes was recently announced, Kojima has warned fans against expecting Phantom Pain any time soon, as there's apparently still a good deal of work that needs to be done.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter.


Source : feeds[dot]ign[dot]com

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